Steam Release 0.4.1 - Patch Notes

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Patch 0.4.1 is now live on Steam! We debated delaying this release, since we had scoped for more features to be included and wanted to get everything out at once, but there were also lots of fully finished stuff we figured you guys should have access to sooner than later. While we’re finishing cooking up those other new features (more info on those below) there’s no reason to leave things like the max pressure fix, more controller support, and netcode optimizations sitting on the shelf.

The most noticeable update here will be the new in-game pointer, especially for gamepad users who can now navigate using the analogue stick like a mouse (D-pad functionality is also much improved, for those who prefer it). This should alleviate some of the awkwardness of switching from gamepad to mouse / keyboard, and is another big step forward to being able to offer full controller support. The other changes are QoL / bug fixes pulled from everyone’s feedback. Thanks again to all of you contributing to the #bugs-and-features and #game-design channels!

Patch 0.4.1 Notes

- Various controller fixes: game settings and other menus can now be navigated via gamepad inputs - Added “pointer” control for gamepads using the analogue stick - The “Max Pressure” game setting will now KO a player who touches the top of their board in 1 frame (instead of 15 frames) - Added the ability to move the board cursor and attack target during countdown. - Adjusted the visual presentation of getting “KO’d on the last swap frame” - Various netcode optimizations - Chain tags no longer get blocked by garbage, which prevented certain intuitive chains. - Fixed a bug involving chain tags not expiring when expected. - The in-game timer no longer resets after reaching the 60 minute mark. - The width and height of garbage is now based on the defender’s board instead of the attacker’s (applies to games with various custom-board sizes) - If a defender is KO’d with an attack inbound, the game waits for the attack to end before switching targets. - Fixed an issue with breaking garbage creating unpreventable chains (aka, garbage no longer produces “free” match-3s) - The pressure gauge will no longer change states during stop-time. - The terms “Local” & “Global” in game settings have been updated to “Player” & “Party” The following items were hot-fixed before 0.4.1 and are already live (listed here for archival purposes): - Fixed a rare issue where multiple windows of the “privacy policy / terms of use” pages would open rapidly - Fixed an Nvidia issue where a specific anti-alias setting would cause a black screen(edited)

Special Thanks (from our discord channel)

- @PoiZone, for finding a bug with keybinding: https://discord.com/channels/301218739947569153/808147393462665286/812506180654989313

- @Wakeman, for finding the max pressure bug: https://discord.com/channels/301218739947569153/428397229016088584/813161134609662042

- @kyon2570, for being the first to find and record a chain tag bug: https://discord.com/channels/301218739947569153/421179189077475339/812560989320904745

- @August/UltraX and @VGPaul, who managed to play a 1 hour and 12 minute game and found a timer bug: https://discord.com/channels/301218739947569153/808147393462665286/815417334504095755

- @ChaotixSpark, for finding a bug with the pressure gauge and stop time: https://discord.com/channels/301218739947569153/808147393462665286/816388613897977876

- @BusterBeachside, for suggesting moveable cursors during countdown: https://discord.com/channels/301218739947569153/428397229016088584/812563864776343573

- And anyone else who shared follow-up screen recordings / reports with us, extremely helpful and appreciated!

What’s next?

So that’s everything in 0.4.1, up next we’ll be wrapping up features that we didn’t get to in this patch, most notably: binding 2 inputs to one action, “true” auto scaling, notification bubbles on the friends list, new custom game settings, dynamic difficulty scaling, and maybe more! We’ll share more info as we go, since things are subject to change in testing. As always, we’ll be watching the #bugs-and-design and other channels for any problems / questions that arise. Thanks again and see you all online soon!